Game

Full Manual

Module 1-3

Aim of the Game

Collect points while completing all 6 levels (and if you are keen, the bonus level 7) without losing your lives. If you lose nine lives, it is game over and you start from the beginning.

How it works

In this module, you will learn to progress through seven levels of ever increasing difficulty.

On each level, you have to assess:

• Whether the horse is lame or not

• If it is lame, which forelimb is affected

If you correctly assess 4 horses in a row, you jump up one level. If you incorrectly assess a horse, the penalties below apply. If you are unsure about an assessment, please additionally tick the ‘not sure box’ on the user interface.

Game Interface

Below is the interface for module 1-3. Feedback and controls are on the left, your points, performance and levels are tracked on the right.

Module 1

Module 2

Module 3

Points

You score points for each successful evaluation depending on how often you review a clip and at which level you are: the more difficult the level, the more points you receive for a correct evaluation. Within each level, you always get two more points if you watch a clip just once, one more point if you watch the clip just twice and the default number of points if you watch the clip more often than this.

Penalties

Penalties apply if you pass an incorrect verdict:

• 1 x wrong: → Points wiped for level

• 2 x wrong: → Points wiped for level

→ Bumped back 1 level

→ One life lost

Lives

You start the game with 9 lives. Each life is worth 10 points at the end of the game, so you start with 90 points ‘in the bag’. If you lose a life, you lose 10 of these points. Repeating a previous level scores you 5 grace points.

Module 4

Aim of the Game

Collect as many points as possible while assessing an unlimited number of horses for fore- and hind limb lameness. Horses come in many different colours to mix things up 🙂 We are working on getting a highscore board running.

How it works

For each horse, you have to assess:

• Whether the horse is lame or not

• If it is lame, which limb is affected

In addition, you can now assign a lameness score to each horse on a scale from 0 to 10. On this scale, 0/10 means sound and 10/10 means maximum lameness.

If you are unsure about an assessment, please additionally tick the ‘not sure box’ on the user interface.

Game Interface

Below is the interface for module 4. Feedback and controls are on the left, your points, performance and levels are tracked on the right.

Points and Penalties

The rules for this test are very simple:

– For each horse that you evaluate correctly, you receive 5 points

– For each horse that you evaluate incorrectly, you lose 2 points (but you can not drop below 0 points!).

You can now review each horse as many times as you like with no effect on your points.